This is a team format that is played by two teams in each match.
Each team has a maximum of six athletes.
The match is divided into sets. Each set consists of a pre-determined number of chases (usually 10-16 chases).
Each chase is twenty seconds long and has one chaser and one evader from opposing teams.
The winning athlete in each chase stays on as the evader and the losing athlete is replaced by a teammate in a new chase who comes on as the Chaser.
If an athlete steps out of bounds, they lose that chase. A team is awarded one point when their athlete successfully evades their opponent for the entire duration of the chase (i.e. 20 seconds).
The team with the most points after of the pre-determined number of chases wins that set. Tags must be made with the hand (i.e. NOT your foot).
Dangerous play is prohibited.
For an overview watch the following video:
There are four athletes in each match. Matches consist of 4x 40-second rounds. Each round begins with a different athlete on TagThe athlete with the lowest Accumulated Tag-Time wins.If an athlete steps out of bounds, they are considered 'Tagged'.Tags must be made with the hand (i.e. NOT your foot).Tag-Backs and dangerous play are prohibited.
Each team consist of up to 5 players. Matches are divided into Rounds. Each Round has 2x 20 second Chases and is contested by one player from each Team. Firstly, Player A chases Player B, then Player B chases player A. Whoever Tags their opponent in the quickest time wins that round and gets one point for their team. If a round ends in a draw, neither team get a point. After a predetermined number of rounds, the team with the most points wins. Tags must be made with the hand (i.e. NOT your foot).Tag-Backs and dangerous play are prohibited.
There are two athletes in each match.The winner is the first atlete to accumulate 10 points and he / she must be two points clear of his / her opponent.The match is played in rounds. Each round consists of two periods where each athlete takes it in turn to be the tag. Each period lasts for 20-seconds or until the Tag touches the Evader.One point is scored for a successful tag and an additional point is scored by the athlete who wins the round (i.e. the athlete who scored a successful tag in the lowest time).Tags must be made with the hand (i.e. NOT your foot).Tag-Backs and dangerous play are prohibited.
Can be played by any number of athletes from 2 upwards.The match lasts for a pre-determined period of time or number of rounds.Each round has one chaser and one evader and lasts for 20-seconds long, or until the Tag touches the Evader.The winning athlete in each chase stays on as the evader.Athletes are awarded 0 points for a tag and 1 point for a successful evasion.The Athlete with the most points after a given period of time, or number of rounds, wins.Tags must be made with the hand (i.e. NOT your foot).Tag-Backs and dangerous play are prohibited.
Accumulated Tag-Time™ - Our terminology to describe the total amount of time that an individual athlete spends on Tag during a game.
Chaser - Our terminology to describe the athlete that is currently on Tag.
Chase-Off™ - Our terminology to describe a one-on-one game of Chase Tag as described above (see "Chase Tag - Chase Off")
Chase Plate™ - Our terminology to describe the area within which the Instigator must stand as the game commences.
Chase Tag Timing System™ - Our terminology to describe the apparatus used for timing a game of Chase Tag.
Chase Tag Time Chart™ - Our terminology to describe the visual representation of each player’s Accumulated Tag-Time in the form of a bar chart. Essentially it is the Chase Tag competition scoreboard.
Clean Game™ - Our terminology to describe when a player is not Tagged for the full duration of a game (i.e. his Accumulated Tag-time remains on zero).
Current Tag-Time - Our terminology to describe the amount of time that the currently Tagged athlete has been on Tag.
EQ (Evasion Quality) - A theoretical value given to a court, an area within the court, or an individual obstacle that indicates the likelihood an evasion. The greater the EQ value, the more likely it is to create an evasion.
Evader - Our terminology to describe any athlete that is not currently on Tag.
Evader Plate™ - Our terminology to describe the area within which the Evader(s) must stand as the game commences.
Fandiction™ - Our fan prediction app that is currently under development.
InsTAGator™ - Our terminology to describe the athlete that starts a game on Tag.
Jacking - Bending over (either forward or backwards) in order to avoid being tagged.
Juking - Otherwise known as 'Faking' or 'Dummying' - a small movement created to by a player in order to make his / her opponent move in the opposite direction.
Tag-Back™ - Our terminology to describe the situation when the Chaser Tags the same Evader that last Tagged him / her.
Tag Court™ - Our terminology to describe the area within which a game of Chase Tag takes place.
WCT™ - Acronym of World Chase Tag™.
The above-mentioned rules are not only intended for running-based activities, but are in fact valid to all forms of Chase Tag related activities howsoever applied including but not limited to chases involving motor vehicles, bicycles, roller blades, skateboards, roller skates, ice skates, wheelchairs, on bouldering or climbing walls, in water-filled spaces or snow-filled spaces etc.
These rules are Copyright © 2018 - World Chase Tag™ | Rules & Terminology